

/**
 * @author Carlos
 * @version 1.0
 * @created 09-oct-2013 05:23:51 p.m.
 */
using Imaginarium.team;
using GameEngine.utils.console;
namespace Imaginarium.battleSistem
{
    public class DefendCommand : BattleCommand
    {

        public DefendCommand(Character performer) :
            base(performer)
        {
            this.type = BattleOption.BattleOptionEnum.Defend;
        }
        public override string ToString()
        {
            string ans = "Defend: \n";
            ans += base.ToString();
            return ans;
        }

        public override void execute()
        {
            base.execute();
        }
    }

}